General info
Artist
Los Angeles, Ca
I am a digital artist currently working at the feature division at DreamWorks Animation. I am proficient in organic and hard surface modeling and texturing and experienced in Lighting, Texturing and Shading. My tools generally include Maya, Mudbox, Zbrush, Mari, VRay, Arnold, Nuke. As with most artist, I strive to perfect my skill-sets, learn the latest tools and create beautiful images.
Experience
Glendale,Ca
Nov 2011 - Present
Modeler
Modeling
Happy Smeckday (Feature Animation)
How to Train Your Dragon 2 (Feature Animation)
San Diego, Ca
Jul 2010 - Oct 2011
Lead/Senior Modeler
Sony Computer Entertainment America
Modeling/Texturing

The Last of Us (PS3 Cinematics)
SOCOM 4 (PS3 Cinematics)
Killzone 3 (PS3 Cinematics)
Resistance 3 (PS3 Cinematics)
Infamous 2 (PS3 Cinematics)
Santa Monica, Ca
Aug 2009 - Feb 2010
Senior Modeler
Hydraulx
Modeling/Texturing

Gulliver's Travels (Feature Film)
Battle: Los Angeles (Feature Film)
Wellington, New Zealand
Jan 2007 - Jul 2008
Modeler
Weta Digital
Modeling
Avatar (Feature Film)
The Day the Earth Stood Still (Feature Film)
30 Days of Night (Feature Film)
Fantastic 4 Silver Surfer (Feature Film)

Pre-Viz
Tin Tin (Feature Film)
Berkeley, Ca
Apr 2003 - Sep 2004
Modeler
Modeling

Mask 2: Son of the Mask (Feature Film)
The Stepford Wives (Feature Film)
Hellboy (Feature Film)

Modeling/Rigging/Lighting
Starship Troopers 2 (Feature Film)
Education
Emeryville, Ca
2001 - 2003
Associates
Expression College for Digital Arts