Monday
Nov072011

Dreamworks Animation

For those of you who don't know, for the past 1.5 years I have been working in San Diego at Sony's Visual Arts Service Group (SCEA) with a great bunch of guys and gals. We worked on some really great projects together, I learned a hell of a lot and I will deffinitley miss the team there.

Today was my first day starting my new job at Dreamworks Animation SKG. The studio is absolutley amazing to say the least, and for a first day, it was really rough. I spent the entire day eating, drinking coffee, meeting the teams and getting oriented with their system :D. It is also great to be working with some of my old pals again too. It is going to be a great adventure!

I have many personal projects still in the works so stay tuned for those updates.

 

Monday
Oct102011

Pan 2.0

 

I did a new render of Pan this weekend. I wasn't too happy with the overall result of my original piece. I chopped off the rest of the body and re-visited some of the hair and tertiary details. Rendered in VRay.

 

Full size can bee seen on my portfolio page.

 

Thursday
Sep222011

Quark

As a kid I was surrounded by Sci-Fi Movies and TV shows and that genre really resonated with me as I grew older. Star Trek, while it being a low-budget sci-fi show with lots of actors in pretty ridiculous costumes, the scripts and actors always did bring a lot of character and humor to the ongoing plot. The Ferengi were some of the funniest of characters to me in the Deep Space Nine series. So with that, I decided to sculpt Quark, the bar owner.

I will be doing a textured version soon, as well as some refinement of his cloth. Sculpted in Mudbox, rendered in VRay.

Thursday
Sep222011

3D World (Sept #146)

This months issue of 3D world magazine did a review of Mudbox 2012 outlining some of the new features. I was lucky enough to have some of my work featured for the review, be sure to check it out!

Friday
Sep092011

A look inside SCEA

As some of you know I am a Character Artist here at Sony Visual Arts Service Group. We generally do in-game and some pre-rendered cinematics for a lot of Sony PS3 titles. We were able to publish a "making of" video of our head scanning pipeline. We scanned 2 winners for the Resistance 3: Get in the game contest.

 Ill post a follow showing the final models I did for their head scans if I get permission! They also don't mention that after the initial scan there is about 2 hours of remeshing. 4 hours of texture work and 8 hours of additional sculpting on each head model.

 

Also be sure to check out the Resistance 3 release trailer here. I worked on the the massive city shots (00:35)